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events

26th of August 2009
eLearning@ed conference at the National e-Science Center: peer group and collaborative learning more...


news

15th Sept 2009
eLearning Initiatives 2009/2010 more...

14th of May 2009
Report on RF clicker upgrade published more...


Second Life at the University of Edinburgh (VUE)
  

Introduction

Student with clicker
Holyrood Park, School of Education
tutorial on the MSc in E-learning

Second Life (TM) is an online 3D graphic environment that is free to enter and use, and is based around users building virtual places on virtual land and interacting socially and economically with other members. It is a mix better a 3D version of the Web built around he metaphor of the built environment, and internet chat rooms.


It is used for company, media and political events, distance learning, online socialising, and experimentation with 3D virtual environments.
It is built by the members, and has its own economy using 'Lindens' which can be used to buy and sell land and virtual services and products.


Second Life is a commerical service developed and run by a California company called Linden Labs.

 

The information on this page was created by Fiona Littleton (E-Learning, Higher and Community Education)

 


 

 

Educational Samples

Teleport directly to Holyrood Park. (Or Login to Second Life and Search Map -> Vue South -> 135/197/22/) - Home to the MSc in E-learning, School of Education, University of Edinburgh.

Teleport directly to Vue. (Or Login to Second Life and Search Map -> Vue -> 205/53/30) - Main plaza of Vue (Virtual University of Edinburgh) - More details at the Vue website

.Educational uses of Second Life
Education in Second Life - explore the possibilites video

 

Interesting Educational Spaces in Second Life for Science and Engineering

 

(please email me more as you find them - naming the place, island and xyz coordinates of where you visited)

Some Science Related Displays in Second Life

Some Science Related Data Visualisations and Simulations in Second Life


Biological Sciences

Second Nature, the Second Life outpost for Nature Network, an online networking community for scientists created by the journal Nature. Teleport directly to Second Nature. (Or Login to Second Life and Search Map -> Second Nature -> 149/36/21). Look at the opportunities for recruitment to your institution on Second Nature Island - The Rosania Research Group for example. The simulation of an Eco System on Second Nature.

 

Visit the Island of Svarga, is a fully-functional artificial ecology system. Everything - including plants, flowers, bugs and birds - is actually growing and replicating by itself, complete with a simulated weather system. Visitors who return will find the space changes with time, offering some interesting educational opportunities for teachers of environmental science, biology, and ecology.

 

Read more about Second Life Artificial Life Projects here.

 

Chemistry

Daneel Ariantho's laboratory - A blog about chemistry and healthcare in Second Life.

Second Life Molecules on Second Nature Island. For example the Caffeine Molecule.

Drexel University's Chemistry Department, Philadelphia has a Second Life island called Drexel with more information available at their wiki.

Genome Island. Visit the The Proinsulin C Peptide Molecule Simulation.

 

Physics

The Particle Laboratory: Second Life's particle system enables residents to create burning fires, glistening waterfalls, vapor trails on jet fighters, tracers on bullets, explosions, fireworks, billowing smoke, rainbows, the occasional macabre spurt of blood and much more. The Particle Laboratory provides in-depth explanations, tips, and suggestions on how to create particles, and a demonstration for all particle control settings.

 

Doing Physics in Second Life article - In this article João Medeiros investigates what physicists can expect when they log in to Second Life. For example: But what is there for physicists? The International Spaceflight Museum  is part of a larger consortium called SciLands , which is an initiative that was started in April 2007 by a group of experts in science communication. It now includes official representations of institutions like NASA, Imperial College London, the UK's National Physical Laboratory (NPL), the US National Oceanic and Atmospheric Administration (NOAA), and academic institutions such as the University of Denver. SciLands delivers much of the science content on Second Life, which ranges from seminars on nanotechnology to weekly live discussions of US National Public Radio's Science Friday show.

 

The Exploratorium - the museum of science, art and human perception in San Francisco has created an interactive science museum in Second Life which allows residents to explore art and science whilst having fun. They have a dedicated Island called Sploland . At the Exploratorium interact with the Brownian Motion Second Life Simulation . And compare the Second Life potential with the previous web based Java simulations here . Brownian Motion: In 1827 the English botanist Robert Brown noticed that pollen grains suspended in water jiggled about under the lens of the microscope, following a zigzag path like the one pictured below.


Visit the Exploratorium's Second Life website for a Machinima Video of: Destination Mars - A Meteor Impact Simulation on the Surface of Mars - forward to @2.30 if using in a presentation.

 

Robert C. Amme, a research professor of physics at the University of Denver, thinks there aren't nearly enough scientists with expertise in managing nuclear waste. So to train the next generation of environmental assessment specialists, he's taking them to a place where there's no radiation, nuclear fallout or even laws of gravity. Read the article here.

 

Mathematics

Seifert Surface's Mathematical Sculptures - Seifert Surface (Henry Segerman in RL) generates mathematical sculptures illustrating mathematical concepts such as knots, ruled surfaces, fractals, and Serpinksi Triangles. Each sculpture comes with an explanatory notecard, which details the mathematical concepts and inspiration behind each work. The sculptures can be viewed at Seifert's Sculpture Garden

Mathematics in Second Life for screen shots from within Second Life.

 

Engineering and Electronics

Second Life: A Virtual Universe for Real Engineering - By applying SL building tools, engineers are facilitating a paradigm shift in computer-aided design. Read the article here.

 

Geosciences

GEOWORLDS: Utilizing Problem-Based Scenarios in Second Life to Develop Advanced Geosciences Knowledge - Read the paper here.

 

Informatics

Read about AI work within the University of Edinburgh on Austin Tate's homepage . And also on AI Austin's homepage

Read more about Second Life Artificial Intelligence Projects here.

GEOWORLDS: Utilizing Problem-Based Scenarios in Second Life to Develop Advanced Geosciences Knowledge - Read the paper here.

 

Other

Teleport directly to Virtual Hallucinations. (Or Login to Second Life and Search Map -> Sedig -> 27/45/22) - UC Davis Health System, Virtual Hallucinations Project - The building contains a closely researched recreation of visual and aural hallucinations, based on interviews of real schizophrenics and created by a medical doctor - Video of the Virtual Hallucinations Lab in Second Life. "A lever to move the mind" article on Virtual Hallunications.

 

Heart Murmur Sim video